INDEX

Star Wars - Bounty Hunter

(GAME CUBE)

 

Code Result

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SEEHOWTHEYRUN Unlock Chapter 1

CITYPLANET Unlock Chapter 2

LOCKDOWN Unlock Chapter 3

DUGSOPLENTY Unlock Chapter 4

BANTHAPOODOO Unlock Chapter 5

MANDALORIANWAY Unlock Chapter 6

BEAST PIT Unlock Mission 1

GIMMEMYJETPACK Unlock Mission 2

CONVEYORAMA Unlock Mission 3

BIGCITYNIGHTS Unlock Mission 4

IEATNERFMEAT Unlock Mission 5

VOTE4TRELL Unlock Mission 6

LOCKUP Unlock Mission 7

WHAT A RIOT Unlock Mission 8

SHAFTED Unlock Mission 9

BIGMOSQUITOS Unlock Mission 10

ONEDEADDUG Unlock Mission 11

WISHIHADMYSHIP Unlock Mission 12

MOSGAMOS Unlock Mission 13

TUSKENS R US Unlock Mission 14

BIG BAD DRAGON Unlock Mission 15

MONTROSSISBAD Unlock Mission 16

VOSAISBADDER Unlock Mission 17

JANGOISBADDEST Unlock Mission 18

GO FISH Unlock All TGC Cards

R ARTISTS ROCK Unlock All Concept Art

 

Beast Pit: Close Encounters Of The Third Kind reference

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Enter the Beast Handler's room to see the shape of Devil's Tower,

Wyoming in his mashed potatoes, first seen in the movie Close

Encounters Of The Third Kind.

Beast Pit: Gladius reference

----------------------------

Enter the first changing room to find a sword and shield which

belong to the Samnite from Gladius.

Break In: Rockets

-----------------

When you start the mission in the ship, turn around and go through

the door and up the ladder to the top of the ship. Once there, you

will find three rockets.

Entertainment District: Easy bounties

-------------------------------------

Use the following tricks to get Republic Credits and bounties.

While staying outside, look around for a circular platform. If

there is a person on it, they most likely have a price on their

head. Also, go inside the bar on one of the upper levels of this

level. If there is a person inside yelling "There's no price on my

head", you are in the correct location. That girl is not the girl

you can capture; it is someone different.

Merchant Row: Shoot signs

-------------------------

You can shoot and destroy any sign that hangs or is on the walls

with your dual blasters or flamethrower.

Sebolto's Compound: Ride the lift up with Zam

---------------------------------------------

As you reach the control switch to the lift for Zam to ride up,

activate the switch and either boost down or drop down through the

roof of the lift. Wait for Zam to get on the lift and both of you

ride will back up.

Upper City: Flying car

----------------------

When you start out, go to the little building in front of you,

then go right. Follow the building, shoot the man on the platform,

then look for the twin tower looking thing (without the bridge).

Look at the speeders flying around. When you see a rectangular-

shaped speeder, try to zoom in on it with your ID scanner. It is a

green car (Buick) similar to the one found in Star Wars: Rogue

Squadron.

Killing Bando Gora

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They attack in groups mostly and cannot shoot most of the time.

When they get close enough, use your flame thrower and toast them.

This is guaranteed to kill them all.

Defeating the Borhek

--------------------

You can go to the edge of the electrified fence of the Beast Pit

Arena then crouch down to the lower wall and roll backwards out of

the pit. You can either blast away at the Borhek or watch it come

after you. It will keep hitting the electrified fence until it is

defeated.

Do not shoot the Borhek. Instead, back up against the electrified

fence and crouch down or roll into the bottom of the it. You will

go through the fence. Once on the other side of the fence, go

through the door that you can burn down, then go up the elevator.

Press the button to lower the middle part of the arena. If the

Borhek has not already died from the fence, it will probably fall

into the hole and die. Stay up in the booth after you press the

button and you will have a great view of its death.

Defeating Krayt Dragon

----------------------

After Gardula is show getting swallowed, quickly back into the

hallway you came from. If you are up against the wall and between

the two doors, you should not be able to get shot by missiles or

knocked down by the stomping. Continue to fire away and you should

remain unscathed.

Easy ID check

-------------

Wrap an enemy or a innocent person with a rope and then scan them.

Note: This is an easier way to get them alive.

If necessary, you can equip the ID scanner before manning the

turrets on any level to use the same crosshair for identifying

bounties and firing away simultaneously.

Hidden Morse code message

-------------------------

Run into a Gonk power droid and listen to the beeps that it

sounds. They are actually a Morse code message about one of the

game's programmers.

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